Social login calls not working on iOS

Hi again- I'm noticing today that my social login plugins no longer work on iOS. I am using the Javascript bridge to call GoNative's social login methods for Google and Apple Sign-In (e.g. `gonative.socialLogin.google.login(...)`, `gonative.socialLogin.apple.login(...)`). But, when I click on these buttons, I am not getting either prompts. This just started happening this week and I haven't changed any of my web app code otherwise. If there's something else I can share to help debug, please let me know!
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Multiple calls of gonative_onesignal_info() on Android

On Android devices, I am noticing that the `gonative_onesignal_info()` method is called multiple times upon page load rather than just once. I tested this by putting a `confirm('gonative_onesignal_info() called')` inside the method. When run on Android, it seems like this method is called 2-3 times on the initial load of the page. In addition, I'm using Vue for the web application. Since this is a single-page app, I would not expect the method to be called again when moving between "pages" (i.e. the URL is modified but it is not a full-page refresh). However, on Android devices, I am getting the JS confirm called each time the URL changes as well. This is working as expected on iOS (one call on the initial load). Is there a way to avoid this on Android?
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Bagai mana cara membuat aplikasi seutuhnya

Bagai mana cara bikin aplikasi seutuhnya
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iOS Statusbar Background Color always reverts to default

In the app editor, I noticed that the iOS Statusbar Background Color always defaults back to #E3E3E3 even after I've updated it. Is there a way to persist this so it doesn't have to be updated each time I go back?
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Recommendations for validation of authentic POST call for OneSignal push callback?

For associating users to devices, I understand the workflow for storing the OneSignal Player ID by defining a callback to our server-side POST call. However, is there a recommended way to validate the request is authentic (e.g. from GoNative and not some other malicious actor)? Something like a JWT, or even something like a specific set of IP addresses we would anticipate the request coming from? From a security POV, I want to ensure no one can try to maliciously inject a bogus or other OneSignal ID to obtain info thru push notifications.
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Entire custom user agent

In your documentation you say that it is possible to change entire the user agent of the app (not just add a part) using the custom option: https://gonative.io/docs/custom-user-agent However, I cannot find out how to do that. How do you do that?
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Where is the OneSignal API POST endpoint for push token?

In the OneSignal documentation, it states: "In the GoNative App Builder define an API endpoint URL which the app will send a POST request to that includes the user's push token." https://gonative.readme.io/docs/associating-users-and-devices I don't see a property or option like that in the app builder. Can you advise?
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Can link to open the native app pass a parameter to the website

Hi, Will it be possible to have a URL (in an e-mail for example), which will open the native app, when tapped on appropriate device? Further, will it be possible to include a parameter to this URL (in the e-mail etc.) so that this parameter will be added to the initial URL calling the website (converted to the native app) (or passed as a cookie to the website) The purpose is to pass a UserID (via the link in e-mail etc.) to the native app and further on to the website. Best regards, Jan
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pdf report not opening

On my Samsung phone I open my website and clicking print opens a pdf report and asks for which app to use. It then opens. But within GoNative my website can click to open the report and it downloads, but then says "Could not find an app to open this file." What can I do?
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Linking an External User Id to the OneSignal Player Id

Is there a way to call OneSignal.setExternalUserId ? https://documentation.onesignal.com/docs/external-user-ids